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Carcass of the Distant Horizons

My goal for this self-directed project was to create a high render digital illustration and to work upon my storytelling skills within character design, environment and composition. I want to break away from the conventional “appealing” human character design and push myself to build upon creature designs. Also, I wanted the environment within the illustration to push the storytelling further. Overall, I am overjoyed with the final result! I learned so much working on this project, and all the feedback I received during the process pushed me to new heights!

Final Illustration

Final Illustration

Process

Process

Silhouette Exploration

Silhouette Exploration

Initial Thumbnails

Initial Thumbnails

Vizdev pamphlet I designed and handed out during my Vernissage!

Vizdev pamphlet I designed and handed out during my Vernissage!